Critical Role - Mighty Nein Intro Mp3 Download UPDATED

Critical Role - Mighty Nein Intro Mp3 Download

This article lists the episode openings, or intros, that aired at the starting time of Critical Part episodes.

Contents

  • 1 Campaign 1: Vocalisation Machina
    • 1.1 Vox Machina graphic symbol introductions
      • 1.1.i Grog's introduction
      • 1.ane.2 Keyleth's introduction
      • 1.1.iii Percy'due south introduction
      • 1.one.four Pike's introduction
      • 1.1.five Scanlan'south introduction
      • 1.ane.half dozen Tiberius's introduction
      • 1.1.7 Vax'ildan'south introduction
      • 1.i.8 Vex'ahlia's introduction
    • 1.2 Vox Machina opening i
      • 1.2.1 Credits
    • 1.iii Vox Machina opening 2
      • 1.3.1 Credits
  • 2 Campaign 2: The Mighty Nein
    • 2.ane Retro opening
      • 2.1.1 Credits
    • 2.ii Mighty Nein animated intro: Your Plow To Roll
      • 2.2.1 Credits
  • iii Campaign Three
    • 3.i It's Th Night
      • 3.i.1 Credits
  • iv Miniseries
    • 4.1 UnDeadwood
      • 4.i.i Credits
    • 4.ii Exandria Unlimited
      • iv.2.1 Credits
  • 5 The Legend of Vocalization Machina
    • 5.1 Kickstarter animated intro
      • 5.1.1 Credits
    • five.ii Serial opening
      • five.2.1 Credits
  • 6 Talks Machina
    • half dozen.1 Credits
  • 7 Trivia
  • 8 References

Entrada One: Vocalism Machina

Vox Machina character introductions

Critical_Role_RPG_Show_Episode_1_Arrival_at_Kraghammer

Critical Function RPG Show Episode one Arrival at Kraghammer

Official art past Kit Kiss that was used several times during the slideshow

A slideshow of images, accompanied by narration from each member of Phonation Machina, served every bit an opening for the kickoff few episodes of the show. It premiered with the first episode, "Arrival at Kraghammer" (1x01). The video was put together by Matthew Mercer, using a combination of stock pictures and art by Kit Osculation and various other artists. However, because some of the art was used without permission, and the Twitch border covered some of the artist credits, the slideshow was later blurred when uploaded on YouTube to avoid copyright infringement. [1]

The introduction video was also shown during the pre-show and during the half-time suspension. After the beginning official opening was filmed, the introductions were aired together with it, either earlier or after, for some time.

Grog's introduction

"Right, heed up. If you lot have ale, then you accept a friend in Grog Strongjaw. A goliath of towering height and size, this barbarian has an appetite for the 2 great loves in his life: combat, women, and ale. Await...

Easily the brains of the group, Grog is often consulted for his vast knowledge of shapes, colors, and shiny things. Also ale.

In his early on years, armed with his two-handed slap-up axe, Grog oftentimes enjoyed proving his might amidst the ranks of his family'south wandering herd. But after coming upon an unsuspecting elderly gnome in the woods, he objected to the killing of such an innocent life. A beast of impulse, Grog felt only compassion for this terrified piffling affair. His disobedience cost him dearly. Beaten encarmine and banished past the herd leader, his uncle Kevdak, Grog was abased and left to die.

Exiled from his herd, it was and then that the relative of the very gnome he fought to save, saved him. It was the kindness of a gnome cleric named Pike that healed Grog, bringing him back from expiry's border. And they have remained close friends ever since.

Nearly nights, Grog tin can be found challenging entire taverns to wrestling matches! Or accompanying Scanlan to the nearest house where you pay for, er, lady favors. As well ale." [2]

Keyleth's introduction

"A first impression of Keyleth would leave yous with footling information on the half-elven druid. Y'all might fifty-fifty think that her social awkwardness, due to her sheltered upbringing, is... kind of sweet. Of course, it would be unwise to underestimate her based on showtime impressions. Nether that unintimidating petite frame is a roughshod animal waiting to be unleashed, whose natural powers accept made even the fiercest of champions pee their pants. Literally.

Born to the air tribe of the Ashari people, Keyleth was raised with a deep love of nature and the elemental magics. It is her people'southward inherent duty to protect the delicate areas in Tal'Dorei, where the four elemental planes begin to drain with this realm. Since she was a trivial daughter, she had quite a knack for air manipulation and animate being shaping abilities; well, if you consider kittens and flying squirrels to be little beasts, which I exercise. Anyways, it wasn't long earlier the headmaster of the tribe, her father, Korrin, realized her true prodigious abilities and she was inveterated to succeed him as the next headmaster. Merely like that, her jovial babyhood was stripped and replaced with countless spell memorization, teachings from ancient traditions, and exceedingly loftier expectations.

Every druid leader-to-be must embark on a journey to seek out the sister tribes in order to introduce and establish respect amongst the boyfriend headmasters. They call this the Aramenté, or Noble Odyssey. When her begetter felt she was ready, he prepare her on the path to truly discovering herself. Not knowing when, or if, she will always return. As she hikes downwardly the mount towards Stilben, she meditated on the task ahead. Part of the Aramenté is proving yourself a strong warrior, a valiant protector, and a wise and empathetic leader. With this noesis, one idea plays in repeat in her heed: is she fifty-fifty worthy?" [3]

Percy's introduction

"Percy was the third child of seven children, born to a noble family unit who lived far to the north in the ancient castle of Whitestone. With so many siblings to share the burdens of lordship, Percy turned his attention to the sciences, engineering, and naturalism.

One day, a mysterious couple, named Lord and Lady Briarwood, came to court. During a feast held in their award, the Briarwoods violently took control of the castle, killing or imprisoning anybody who would stand in their style.

Percy awoke chained in the dungeon, just to be freed by his younger sister. Together they fled, chased by the Briarwoods' men. As they ran, Percy's sister took several arrows to the breast and brutal. Percy kept running, somewhen jumping into a freezing river and floating unconscious to freedom. He did non remember waking up on a angling boat. He barely remembered the adjacent 2 years as he slowly fabricated his fashion as far south as possible.

Then ane dark, Percy had a dream. A roaring deject of smoke offered him vengeance against those who destroyed his family. When he awoke, Percy began to blueprint his first gun." [iv]

Pike'southward introduction

"Thruway grew up in the outskirts of town, nearly the Bramblewood. Her ancestors were a family of deep gnomes with quite an unfavorable reputation. Thievery, devastation, and trickery left them with the curse of the last proper name of Trickfoot.

Sarenrae, the goddess of healing and redemption, had other plans for Thruway'southward peachy-great-grandfather Wilhand, who left his family at a young age afterward a dream — a dream that changed the form of the Trickfoot family. Wilhand devoted his life to Sarenrae, and pledged from and so on that he and his family unit would alive a life of service and devotion.

As a kid, Pike seemed to have an affinity to heal. Whether information technology was animals, people, or even flowers, she felt she had a purpose in making things whole that had once been broken. She studied and learned the ways to heal through divine magic. She lived a peaceful life, quiet and elementary, until ane twenty-four hour period, Wilhand was captured and almost killed by a group of goliath barbarians. 1 of the goliaths took a stand against the murder of the innocent gnome, and he himself was browbeaten, bloodied, and left for expressionless, abandoned past his herd.

Wilhand went to Expressway for assist. She prayed, and healed this barbarian as best she could, bringing him back to life. When he awoke, she discovered his proper noun was Grog Strongjaw. Later on that, they were the best of friends — a rather unlikely pair. Picayune did she know that in a few years time, Grog would presently return the favor and bring her back from the clutches of expiry.

After being killed in battle, Freeway felt angry. She wanted to be stronger, so that it would never happen over again. She spent 4 months at bounding main, training with the men and women aboard a ship chosen The Cleaved Howl. Gripping her holy symbol in 1 hand, and her morningstar in the other, this fourth dimension, Motorway is ready." [5]

Scanlan's introduction

"Oh, you haven't heard of Scanlan Shorthalt? Well, gird your loins, ladies, because he has his eye on yous. A talented musician, master of disguise, and dashingly handsome in his own mind, Scanlan sings songs near as much as he sings his ain praises.

Built-in a poor gnome, Scanlan used his countless charm and soaring tenor voice to croon for coin and support his single mother. I day he was discovered by a half-orc promoter, and joined Dr. Dranzel's Spectacular Traveling Troupe, where he learned the means of the earth, and honed his skills every bit a bard extraordinaire.

A loner much of his life, Scanlan has never quite come to terms with the tearing death of his mother at the hands of a goblin invasion. While his years on the road provided many, shall nosotros say, educational experiences with the contrary sexual practice, deep down Scanlan yearns for the one thing he'southward never known: the truthful dearest of a boyfriend gnome.

Still, Scanlan considers himself a lover showtime, performer 2d, and fighter distant third. On the battlefield, he'll support his allies, but rarely draws blood unless it'south to protect fellow gnome Pike. Count on Scanlan for a hearty express mirth, a rollicking song, and a twinkle in his eye that melts hearts and makes the females swoon." [six]

Tiberius's introduction

"Greetings and salutations. I am Tiberius Stormwind. I hail from a town called Tyriex, located in the heart of Draconia, built-in from a politically respected family unit.

At the age of fifteen, I succeeded in passing the Magician's Rite, showing prodigy-like control of my magic. The judges and the Draconian high council were amazed at how powerful my spells were for how long I had been training. At 20 years old, I was the youngest appointed member of the magic society in Callous history. For the adjacent few years, I almost went mad from the malaise of being a guild member, as information technology's rather boring.

Still, ane day I happened upon a chamber, unused for quite some time. In the room were stacks of books and maps of the surrounding cities and areas around the known world. For months I would frequent the chamber, and learned of artifacts from legend. Afterward a long menses of enquiry, I fabricated a listing of artifacts that defenseless my middle. I brought these findings to the high council and was told that all of the information in the chamber I stumbled upon was either believed to exist fiction or unsolvable mysteries and hence were lost forever. I found those answers to be unacceptable.

A year later I devised a ruse and managed to convince the city council to lend support in me leaving Draconia on a mission of peace and diplomacy for the surrounding kingdoms, going from town to town and making friends and allies, in and for the name of Draconia. Existence a red dragonborn, I had quite the task on my hands in that respect, just it was exactly what I needed so I could explore the world and find these artifacts, as I felt the truth was out there.

Some may describe me every bit buffoonish, but I say poppycock to all that. I am much sharper than most give me credit for. I simply don't pay attending to things sometimes. I've as well been known to exist rather cunning, loyal, happy-go-lucky, and well, dangerous. I tin can't assistance merely show my true scales at present and and so. But overall, I recollect I'grand quite friendly for a dragonborn." [seven]

Vax'ildan's introduction

"Never entirely welcome in the company of elves or men, Vax'ildan learned at a young age to skip past formality, preferring instead to invite himself in your door.

Along with twin sis Vex'ahlia, Vax was born by a gamble run into between elven royalty and man peasantry. Raised past their female parent in their early years, the twins were eventually sent off to their male parent in the elven capital of Syngorn. But their cool reception among the elves in that location never warmed, and their time in the majuscule didn't concluding. The siblings stole abroad 1 fall night and fix out on the open up road.

After a few years of wandering, they eventually decided to return to their female parent, and journeyed back to the lands of their youth. But instead of finding their childhood home, they returned to a pile of rubble. Their mother was gone, their home burned to ash. Pressing the townspeople for answers, they learned of the day the dragon came.

With their ties all severed, Vax'ildan and his sister prepare out to notice their fortune together in Tal'Dorei. An outsider since birth, Vax quickly learned to solve life'due south challenges in his own particular way, often past sidestepping them entirely. And when his knack for circumventing adversity isn't plenty, the way of blades the elves schooled him in more than makes upward the difference."[eight]

Vex'ahlia's introduction

"Like and so many half-elves, Vex'ahlia has spent most of her life suffering the cool reception of a people who don't fully have her.

Born of a human being mother and an elven male parent — who only later in life took an involvement in their existence — Vex'ahlia and her twin brother Vax'ildan quickly realized the only people they could truly rely on in this world were each other.

Information technology was at the historic period of x when the two were taken from their female parent, and brought to live in Syngorn, the isolated elven urban center for which their begetter was an administrator. He quietly took them in, but always kept an icy altitude, and afterwards too many years of disdainful looks, the pair decided to leave his indifference behind, and ready out on their ain.

Vax took to the cities, stealing pocket-sized trinkets and learning the means of the thief, while Vex kept to the wood. She preferred the isolation. Always the neat observer, she learned to hunt and to track, to spy, and to shoot. And through a series of fateful events, earned herself a companion in the class of a carry — her own stolen Trinket — to fight alongside her and protect her fiercely. Also, he is ambrosial — and gives proficient massages." [9]

Vocalism Machina opening 1

Screenshot from the first Disquisitional Role intro

The showtime official opening premiered at the beginning of "Breaching the Emberhold" (1x06). It features the showtime version of the Critical Function theme composed by Jason Charles Miller and includes live-action footage of the main cast. The cast of Critical Role wore accessories reminiscent of their player character and posed for a few seconds each in front of a plain grey backdrop. The histrion's name, followed by their character's name, race and class appeared on screen briefly, with fiery sparks shooting around them. Matt as well appeared at the end, credited as the Dungeon Master. At the end of the opening, the championship Critical Part appeared surrounded by flames.

Credits

  • Travis Willingham as Grog Strongjaw
  • Marisha Ray every bit Keyleth
  • Taliesin Jaffe as Percival de Rolo
  • Ashley Johnson every bit Thruway Trickfoot
  • Sam Riegel as Scanlan Shorthalt
  • Orion Acaba as Tiberius Stormwind
  • Liam O'Brien equally Vax'ildan
  • Laura Bailey every bit Vex'ahlia
  • Matthew Mercer as himself
  • Editing: Zac Eubank
  • Mixing and sound furnishings: Alex Neat
  • Music: Jason Charles Miller

Vox Machina opening 2

Check_Out_CRITICAL_ROLE's_New_Intro!

Check Out Disquisitional Role'southward New Intro!

The second live-activity opening first aired during the 50th episode of Critical Function, "All-time Laid Plans..." (1x50). The cast dressed upwardly in full cosplay of their characters and filmed the opening in a forest setting in Simi Valley. The music is an extended and remastered version of the previous 1.

The intro opens on a close up of a bloody axe, held by Grog, who goes into a rage and charges off-screen. Keyleth walks in behind him and unleashes a lightning assault. Percy jumps out from behind a tree and shoots, merely is knocked unconscious by a large tentacle. Thruway, glowing in gilded lite, grabs his hand and helps him back upwardly. She grabs her symbol of Sarenrae as Scanlan takes her by the shoulder, and she blocks an incoming tentacle attack with her shield. Scanlan and so casts Lightning from his crotch and runs after Pike. Vax'ildan stabs a goblin, and Vex'ahlia shoots some other one who was about to attack Vax. She and so shoots at a cloaked effigy who redirects the arrow abroad, then removes their mask to reveal the face of Matthew Mercer.

Credits

  • Travis Willingham as Grog Strongjaw
  • Marisha Ray equally Keyleth
  • Taliesin Jaffe as Percival de Rolo
  • Ashley Johnson as Thruway Trickfoot
  • Sam Riegel as Scanlan Shorthalt
  • Liam O'Brien every bit Vax'ildan
  • Laura Bailey as Vex'ahlia
  • Matthew Mercer as a female person NPC and himself
  • Bryan Forrest as a goblin
  • Jon Enge equally a goblin
  • Director of Photography: January-Michael Losada
  • Thumbnail Photography: Pamela Joy and Loretta Richert
  • Makeup: Misti Dawn, Talor Bianca Appice and Heather Galipo
  • Costumes and Props: Jessica Dru Johnson, Vanessa Walton, Bryan Forrest, Avery Faeth, Anne Valiant, Kai Norman, Labyrinth of Jareth at Masquerade Ball and Sword and the Rock
  • Special Effects Supervisor: Jon Enge
  • VFX, Color Grading and Editing: Dave and James Codeglia (Ghostlight)
  • Audio design: Geoff Bisente
  • Music: Jason Charles Miller

Campaign 2: The Mighty Nein

Retro opening

Critical_Role_Campaign_2_Intro

Critical Role Campaign 2 Intro

This intro outset aired with the very first episode of Campaign 2, "Curious Ancestry" (2x01). The cast dressed in 70's fashion to play Dungeons & Dragons in a living room total of retro furniture. The theme song, Critical Part Too, is a reworked version of the previous themes with a retro twist.

The camera focused on each player in turn every bit they acted out their tabletop gaming in an exaggerated and nerdy style. Some of the shots seemed to reference running gags; for example, Ashley shows upwardly in the heart of the game, Sam arrives late, Laura is seen hesitating between which dice to pick, and when Taliesin pretends to bandage a spell, existent wind blows around him, referencing his supernatural powers.

Credits

  • Travis Willingham as himself
  • Marisha Ray equally herself
  • Taliesin Jaffe as himself
  • Ashley Johnson as herself
  • Sam Riegel as himself
  • Liam O'Brien every bit himself
  • Laura Bailey as herself
  • Matthew Mercer as himself
  • Executive Producer: Sean Becker
  • Production Director: T.J. Rotell
  • Producers: Maxwell James and Dani Carr
  • Director: Steve Sprinkles
  • Director of Photography: January-Michael Losada
  • Assistant Camera: Tristan Savage-Tate
  • Gaffer: Tyler Hart
  • Costumes: Jenny Newman
  • Hair and Makeup: Wren Witting and Vanessa Marie
  • Production assistant: Jose Sosa
  • Additional photography: Selina Ruthe
  • Location manager: Brandon Clark
  • Thumbnail photography: Pamela Joy and Loretta Ritchert (Heirloom Photography)
  • Post-production: Sean Hudson
  • Editing: Andy Inglat
  • Music: Jason Charles Miller

Mighty Nein blithe intro: Your Turn To Whorl

Mighty_Nein_Animated_Intro_-_Your_Turn_To_Roll

Mighty Nein Animated Intro - Your Turn To Ringlet

This opening first aired at the beginning of "The Diver's Grave" (2x44) and is the start to feature original animation. The intro was animated by Kami and Kevin Areopagita, in the aforementioned manner as the D&D Beyond advertisement that they had previously animated. This is the first opening to feature the theme song Your Turn To Roll, which is similar to the previous Critical Role themes just features lyrics, written by Sam Riegel.

The intro began with a few short moments from the main characters' backstories equally the respective player's proper name appeared on screen: Fjord falling into the ocean after the explosion on Vandran'southward send, watched past a giant yellow eye, and waking up on the beach with a sword in his hand; Beauregard, encarmine and battered, fighting against a group of faceless monks; Nott hiding in a dark aisle; and a young Jester sitting on her bed and playing with the invisible Traveler before getting upwards and running towards a door. When she opens the door, she is her adult self, and joins the residuum of the Mighty Nein to travel in a cart. Backstory moments resume every bit Caleb, continuing in flames, relives the moment he prepare his parents' house on fire; and so Yasha stands in an empty battlefield, staring at the storm clouds looming on the horizon. The Mighty Nein are then seen in a dungeon encountering a mimic, resting around a campfire, and fighting against various enemies and in various settings. Caleb casts Cat's Ire; Fjord fights fish creatures; Nott shoots a giant; Jester hits it with her behemothic lollipop, then summons Spirit Guardians shaped similar tiny unicorns; Caduceus creates a burst of calorie-free that turns a horde of Undead into inanimate corpses, sprouting mushrooms; Beauregard and Yasha battle snake creatures. Mollymauk's grave marker is shown, his glaze flapping in the wind and a raven flying abroad later perching on information technology. The shot transitions to show Caduceus, standing alone in the Blooming Grove. The Mighty Nein are then shown getting set up for a fight, before a cloaked figure representing Matthew Mercer appears, holding a book. Images of guest characters and NPCs quickly flash inside the book: The Gentleman; Calianna, Shakäste, and Kiri; Pumat Sol; Nila and Keg;Marion Lavorre; Orly Skiffback and Avantika. The Mighty Nein are and so seen standing to face a looming barrage of silhouetted enemies, with a large red dragon at its heart.

The contradistinct ending that premiered with "The Streets of the Forgotten" (2x134).

  • A new, slightly contradistinct version of the intro began airing with "Chases and Copse" (2x65). There were minor changes (such as the face of a halfling briefly appearing in the puddle Nott steps into), and the list of guests and NPCs inside Matt's book became, in gild: Dairon; Calianna, Shakäste, and Kiri; Yeza and Luc Brenatto; Nila and Keg; The Bright Queen; Essek Thelyss and Professor Waccoh.
  • Beginning with "The Chase Begins" (2x112), Molly'south grave marker was modified to be askew and his coat blows away and off frame after the raven flies off. New NPCs were shown in the book: Trent Ikithon, Artagan, Reani, Twiggy, Spurt, Vilya, and Lucien.
  • Showtime with "The Streets of the Forgotten" (2x134), the very last shot of the opening was changed again. The red dragon was replaced by nine red eyes floating above the Cognouza ward, and Veth appeared in her halfling form.

Credits

  • Animation by Kami Areopagita and Kevin Areopagita
  • Theme Song Written by Sam Riegel and Jason Charles Miller
  • Theme Song Produced by Jason Charles Miller
  • Theme Vocal Vocals by Laura Bailey, Ashley Johnson, Sam Riegel and Travis Willingham

Campaign Three

It'southward Thursday Night

Campaign_3_Opening_Title_-_It's_Thursday_Night_(Critical_Role_Theme)

Campaign iii Opening Title - It'south Thursday Night (Critical Role Theme)

This intro was intended to debut together with the offset of the campaign only was delayed for further refinement.[10]It finally debuted with "Behind the Curtain" (3x07). The intro was filmed on the Critical Role soundstage over a period of three days. Applied furnishings were used in all shots and cleaned up in postal service-production.[11] This intro is the first to characteristic the new theme vocal Information technology's Th Night.

The intro begins with an overhead shot of a battlemap made up of ruins and jungle leafage, with the Campaign 3 player minis spread around, then pans to Matt who is overseeing the battle. The camera and so transitions to an actual jungle ready, where each fellow member of the principal campaign appears one by one, belongings lanterns and wearing costumes inspired by 19th century explorers. Marisha first appears, so Laura and Ashley. The camera and then cuts away to a slow-motion shot of the players, all wearing black, around the game table with various items flying around them, before cutting dorsum to the jungle, where Travis appears, followed by Liam. In that location is a brief shot featuring Robbie Daymond, then Matthew, Taliesin and Sam appear together. Nosotros then cut dorsum to the tiresome-movement shots at the table, where the players goof around together, seemingly in character. Showtime, Marisha scares Travis; then, Sam blinds himself with a camera wink; Matt roars; Ashley and Laura show off some attacks; Liam and Taliesin taunt an invisible enemy. The sequence ends with a shot of the main bandage facing the camera with colorful smoke backside them. A new version of the fiery Critical Role logo then appears.

Credits

Song Credits:

  • Music by Peter Habib
  • Lyrics by Sam Riegel
  • Produced, Mixed, and Mastered by Habib for Headphone Heist
  • Recorded at Stash Studios
  • Vocals by: Laura Bailey, Liam O'Brien, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Marisha Ray, Sam Riegel, Travis Willingham

Video Credits:

  • Starring: Matthew Mercer, Travis Willingham, Marisha Ray, Laura Bailey, Ashley Johnson, Sam Riegel, Taliesin Jaffe, and Liam O'Brien
  • Featuring: Robbie Daymond
  • Manager: Steve Failows
  • Creative Director: Marisha Ray
  • Head of Production: Vinnie Singh
  • Producers: Maxwell James and Steve Failows
  • DP: Michael Schmidt
  • Ac: Shawn Sanders
  • Cam Op: Michael Schmidt
  • Cobra High-Speed Organization by Camera Command
  • Camera from Pannyhire
  • Cobra Programmer: Simon Wakley
  • Cobra Assistant: Sam Goddard
  • SFX Supervisor: Noxweiler Berf
  • SFX Operator: Glenn Freund
  • SFX Assistant: Nobo Fett
  • Gaffers: Nick Giomuso, and Kevin Cho
  • Central Grips: Iah Beardenvrai and Zied Jendoubi
  • Swings: Joshua Simpson, Ryan Silber, and Kim Youngcheon
  • Dolly Grip: Bill Boehme
  • Electrician: Baton Yates
  • Set design by Flip this Bitch
  • Wardrobe Stylist: Jenny Newman
  • Hair & Brand-up: Hannah Starke and Netsuki Blackwelder
  • Set Lensman: Christopher Lockey
  • Production Coordinator: Jeremiah Rivas
  • Production Administration: Matt Booncompar, Jared Deiro, William Greenberg, Dariush Nothaft, and Ian Corrales
  • Editor: Steve Failows
  • Postal service Production Supervisor: Tal Levitas
  • Assistant Editor: Sarah Leeper
  • Assistant Editor: Will Lamborn
  • Colorist: Chadwick B. Williams
  • Compositor: Christian Brown
  • Rotoscoping past Rotomaker
  • Critical Office Flaming Logo by Shay Goldberg and Outpost VFX
  • Special thanks to Bryan Forrest, and Jeff, Joe, Scott, and Sue at FTB

Miniseries

UnDeadwood

Welcome_to_Undeadwood

Welcome to Undeadwood

The Undeadwood opening played at the beginning of each episode of the miniseries, premiering with the kickoff episode, UnDeadwood Office I: Stay Close, Reverend.

The opening began with dark-lit shots of buildings from a modest town, with live-activity footage of the cast superimposed on top of information technology. Each cast member was and then presented in a similar matter, shot in dull-move, with their names appearing in cursive at the bottom of the screen surrounded with sparks. The opening concluded with a group shot of the cast, the serial name appearing higher up them.

Credits

  • Theme Song: Jason Charles Miller

Exandria Unlimited

Exandria_Unlimited_Opening_Title

Exandria Unlimited Opening Title

The Exandria Unlimited opening premiered with the starting time episode of the serial, "The Nameless Ones" (Ex01).

This intro was made up of several CGI shots of circular, rotating stained glass windows and floating pieces of drinking glass in diverse landscapes or interior environments. The first stained glass window, hung within a building, featured a delineation of the Cobalt Soul symbol. The second, in a snowy mountain landscape, featured a golden hand reaching out from in a higher place to many smaller colorful easily in representation of the gods gifting divine magic to Exandria. The 3rd, surrounded by stone pillars, featured the set on of the Chroma Conclave on Emon with Robbie Daymond's name. The 4th, inside a dark cave, featured the Sun Tree in Whitestone with Liam O'Brien's proper name. The 5th, hung between ii forested river banks, featured the remains of the Earth Titan standing amidst the city of Vasselheim, with Aimee Carrero's proper noun. The sixth, hung to a higher place lava, featured Trent Ikithon facing Essek Thelyss with Matthew Mercer'due south name. The seventh, surrounded past rocky surfaces, featured Caleb's hands presenting the Luxon Buoy. The 8 and terminal window, hanging in ancient ruins, featured the dragon Devo'ssa flying above Ank'Harel with Aabria Iyengar's name. The series' name then appeared within a room, surrounded by floating pieces of green drinking glass.

Credits

  • Stained glass fine art: Joanna Johnen
  • 3D Blitheness: Christian Dark-brown
  • Theme Vocal: Colm R. McGuinness

The Fable of Voice Machina

Kickstarter animated intro

The_Legend_of_Vox_Machina_Animated_Intro

The Legend of Vocalization Machina Animated Intro

On March iv, 2019, Critical Role announced a Kickstarter Entrada to fund an animated series titled The Legend of Vocalisation Machina. The announcement was accompanied by an animated opening featuring the members of Vox Machina. The theme, Your Plow To Roll, was reworked with the improver of electric guitar.

The intro opens on a shot of a large metallic icosahedron bursting with greenish energy, followed by an establishing shot of the world featuring two dragon-looking creatures flying above a forest. Vox Machina appears within misty woods and ready themselves for battle. While they attack, the action freezes on each character, while the color palette changes to a more dramatic lighting and their names announced. Even so, the actor's names do non appear. They are later seen arriving in Emon, then at the palace, where they face the king and his family. His wife puts her manus on an icosahedron identical to the one seen at the first, and transforms into a glabrezu. The grouping prepares for battle.

Credits

  • Executive Producers: Travis Willingham, Sam Riegel, Chris Prynoski and Shannon Prynoski
  • Blitheness Production: Titmouse, inc.
  • Managing director: Sung Jin Ahn
  • Producer: Ben Kalina
  • Character Design: Joanna Park
  • Groundwork Blueprint & Layout: Arthur Loftis, Kirk Shinmoto, Anthony Wu and Richard Chang
  • Animators: Sung Jin Ahn, Amanda Sitareh Bautista, Grace Mi and Deanna Trudeau
  • FX Animator: Naoki Araiza Tokumasu
  • Digital Animation Cleanup: Symbiosis Technology
  • Composite: Steve Kellener
  • Theme Vocal Written by Sam Riegel and Jason Charles Miller
  • Theme Song Produced by Jason Charles Miller
  • Theme Vocal Vocals past Laura Bailey, Ashley Johnson, Sam Riegel and Travis Willingham

Serial opening

The_Legend_of_Vox_Machina_-_Title_Sequence_-_Prime_Video

The Legend of Voice Machina - Title Sequence - Prime Video

The official animated opening for The Legend of Vox Machina was get-go shared at a NYCC panel on Oct 8th, 2021. Information technology featured a symphonic version of Your Plough To Coil and blitheness done by Studio Grackle.[12]

The title sequence begins with a shot of a raven flying loftier in the sky, with vii beams of aureate calorie-free emanating from its trunk and heading to different parts of Exandria. The gilt threads appear throughout the residuum of the sequence. The main characters are shown one later on the other. Keyleth is battling a animate being with her magic and turning into a saber-tooth tiger; Grog and Pike are fighting together against a giant monster; Vex and Vax are in a forest contesting a group of enemies, earlier a flashback of their childhood, showing the 2 of them holding hands in the fiery ruins of Byroden with a young Trinket at their side; Percy appears in a dark prison cell before walking away from Whitestone; Scanlan rides Bigby's Mitt in forepart of an adoring crowd. Vox Machina is then seen together, badly hurt on a battlefield. The sequence ends with a series of shots of Vox Machina standing together in various settings.

Credits

  • Animation: Studio Grackle
  • Original theme: Jason Charles Miller and Sam Riegel
  • Composer: Neal Acree (wp) [thirteen]
  • Orchestration: Nolan Markey
  • Mixing: Mike Bouska
  • Operation: Budapest Scoring Orchestra
  • Pennywhistle: Kristen Naigus
  • Uilleann pipes: Eric Rigler
  • Fiddle: Paul Cartwright

Talks Machina

New_Talks_Machina_Intro

New Talks Machina Intro

The second altaration by Wendy Sullivan Green

From its commencement in 2017 until 2021, Talks Machina had iii versions of the blithe openings. The outset 1 debuted with the start of the show and featured Phonation Machina, gathering together around Brian West. Foster. With the start of the second entrada, Wendy rekindled the aforementioned theme for the 2nd opening only interpolated the new group called the Mighty Nein. Towards the end of campaign 2, Talks Machine went on hiatus and returned six months later with the new animated opening, thumbnails, and intricately decorated screen frame, featuring the items from the Talks Machina ready.

Credits

  • Since episode ane until 145:
    • Animation was fabricated by Wendy Sullivan Greenish
    • Theme music was written by Jason Charles Miller
  • Since episode 145 until 165:
    • Animation, thumbnails and screen frame were made past Category:Fine art by Casey Bieda
    • Theme music was written by Colm McGuinness

Trivia

  • Probably due to Orion leaving the testify, the kickoff opening, in which he was featured, stopped ambulation later "Stoke the Flames" (1x30). The side by side twenty episodes had no opening, until the second one was filmed.
  • In the character intro slideshow and in the live-activity opening of campaigns One and Two, the actors and/or their characters are e'er featured in the same order: Travis, Marisha, Taliesin, Ashley, Sam, Liam, Laura, and Matt (alphabetical gild of their Vox Machina characters, excluding the Dungeon Master). The order was changed from the kickoff blithe opening onwards.
    • Although he only appeared in ii of them, Orion also remained at the same spot in the club, afterwards Sam and earlier Liam.
  • A few miniatures from the Monsters of Wildemount series appear on the battlemap at the very beginning of the Entrada Iii opening: a nergaliid, a gloomstalker and a moorbounder.
  • The Kickstarter animated intro seemed to propose some changes to the events regarding the glabrezu that Vox Machina defeated in Emon. In the original telling of the pre-stream events, the glabrezu Juurezel seemed to have possessed Uriel Tal'dorei'southward family unit, and Vocalization Machina freed them before fighting the monster. Withal, in the opening, Salda Tal'Dorei transformed into a glabrezu later on touching a 20-sided metal object emitting greenish light, indicating that Juurezel may take impersonated her instead in this version. It is unclear what the metal object is, as it was never mentioned during the outset entrada. Although the shape resembles that of a Luxon beacon, the object in the opening seems to exist used for activating the glabrezu's transformation, rather than peering into multiple possible futures. The object too has xx sides, as opposed to the twelve sides of a Luxon beacon.
    • This opening remains non-canon, as the glabrezu storyline did not appear in the terminal series.
  • The Legend of Vocalisation Machina's official opening too suggests some changes to the story. In the flashback of the twins' by, Trinket is seen with Vex and Vax in the ruins of Byroden. In the campaign cannon, Vex'ahlia didn't rescue Trinket until many years later, after the twins had left Syngorn.
  • The raven actualization in The Legend of Vocalism Machina'south championship sequence is likely a reference to The Raven Queen, and the gilded lines probably stand for the threads of fate that she oversees. The threads were beginning mentionned in "The Family unit Business" (1x47), when Vax'ildan dreamed of the web of golden threads representing the lives of multiple people.

References

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